top of page
TradeUp Mockup 2.jpg

My Role

UX/UI Designer (Research, Information Architecture, Interaction Design, Usability Testing, Brand & Visual, User Interface Design)

Tools

Usability Hub

Figma

Optimal

Workshop

Timeline

June 2022 - January 2023

(7 months)

Project Overview

My Role

UX/UI Designer (Research, Information Architecture, Interaction Design, Usability Testing, Brand & Visual, User Interface Design)

Tools

Figma

Usability Hub

Optimal

Workshop

Timeline

7 months

The Challenge

Design a platform that provides access to experts and facilitates the exchange of skills and knowledge across a wide range of fields

Problem Statement

We all need the advice or guidance of an expert sometimes, but hiring an expensive coach, instructor or professional isn’t always in the budget. As a user, I want a fun, simple, and intuitive and way to learn new skills and connect with experts without breaking the bank.

Solution

TradeUp - a groundbreaking app that empowers users to trade their skills, expertise, and knowledge with one another directly, creating a platform for continuous learning and personal development. With TradeUp you can level up, learn new skills, and meet new people by leveraging the expertise you already possess. It's the  skill trading app for the next generation.

My Role

UX/UI Designer (Research, Information Architecture, Interaction Design, Usability Testing, Brand & Visual, User Interface Design)

Tools

Usability Hub

Figma

Optimal

Workshop

Timeline

June 2022 - January 2023

(7 months)

Project Overview

My Role

UX/UI Designer (Research, Information Architecture, Interaction Design, Usability Testing, Brand & Visual, User Interface Design)

Tools

Figma

Usability Hub

Optimal

Workshop

Timeline

7 months

The Challenge

Design a platform that provides access to experts and facilitates the exchange of skills and knowledge across a wide range of fields

Problem Statement

We all need the advice or guidance of an expert sometimes, but hiring an expensive coach, instructor or professional isn’t always in the budget. As a user, I want a fun, simple, and intuitive and way to learn new skills and connect with experts without breaking the bank.

Solution

TradeUp - a groundbreaking app that empowers users to trade their skills, expertise, and knowledge with one another directly, creating a democratic platform for continuous learning and personal development. With TradeUp you can level up, learn new skills, and meet new people by leveraging the expertise you already possess. It's the  skill trading app for the next generation.

TradeUp 

Case Study

In today's fast-paced world, we are constantly seeking opportunities for personal and professional growth. However, for many of us, finding affordable access to experts and specialized knowledge can be challenging. That's why I developed TradeUp, a groundbreaking app that empowers users to trade their skills, expertise, and knowledge with one another directly, creating a democratic platform for continuous learning and personal development.

TradeUp Mockup 2.jpg

My Role

UX/UI Designer (Research, Information Architecture, Interaction Design, Usability Testing, Brand & Visual, User Interface Design)

Tools

Usability Hub

Figma

Optimal Workshop

Timeline

7 months

Project Overview

Solution

TradeUp - a groundbreaking app that empowers users to trade their skills, expertise, and knowledge with one another directly, creating a platform for continuous learning and personal development. With TradeUp you can level up, learn new skills, and meet new people by leveraging the expertise you already possess. It's the skill-trading app for the next generation!

Problem Statement

We all need the advice or guidance of an expert sometimes, but hiring an expensive coach, instructor or professional isn’t always in the budget. As a user, I want a fun, simple, and intuitive way to learn new skills and connect with experts without breaking the bank.

The Challenge

Design a platform that provides access to experts and facilitates the exchange of skills and knowledge across a wide range of fields

My Role

UX/UI Designer (Research, Information Architecture, Interaction Design, Usability Testing, Brand & Visual, User Interface Design)

Project Overview

Solution

TradeUp - a groundbreaking app that empowers users to trade their skills, expertise, and knowledge with one another directly, creating a platform for continuous learning and personal development. With TradeUp you can level up, learn new skills, and meet new people by leveraging the expertise you already possess. It's the skill-trading app for the next generation!

Problem Statement

We all need the advice or guidance of an expert sometimes, but hiring an expensive coach, instructor or professional isn’t always in the budget. As a user, I want a fun, simple, and intuitive way to learn new skills and connect with experts without breaking the bank.

The Challenge

Design a platform that provides access to experts and facilitates the exchange of skills and knowledge across a wide range of fields

Timeline

7 months

Tools

Figma

Usability Hub

Optimal Workshop

My Role

UX/UI Designer (Research, Information Architecture, Interaction Design, Usability Testing, Brand & Visual, User Interface Design)

Project Overview

Solution

TradeUp - a groundbreaking app that empowers users to trade their skills, expertise, and knowledge with one another directly, creating a democratic platform for continuous learning and personal development. With TradeUp you can level up, learn new skills, and meet new people by leveraging the expertise you already possess. It's the skill-trading app for the next generation!

Problem Statement

We all need the advice or guidance of an expert sometimes, but hiring an expensive coach, instructor or professional isn’t always in the budget. As a user, I want a fun, simple, and intuitive way to learn new skills and connect with experts without breaking the bank.

The Challenge

Design a platform that provides access to experts and facilitates the exchange of skills and knowledge across a wide range of fields

Timeline

7 months

Figma

Tools

Figma App Icon_edited.png

Figma

Usability Hub 2.png

Usability

Hub

Screenshot 2023-08-11 at 4.16.49 PM.png

Optimal Workshop

Product Preview

Home Page with iphone Frame.png

Explore

Use TradeUp to find people with the skills you want to learn and the expertise you need. The TradeUp community provides a vast array of categories to choose from, so there's something for everyone! 

Product Preview

Explore

Use TradeUp to find people with the skills you want to learn and the expertise you need. The TradeUp community provides a vast array of categories to choose from, so there's something for everyone! 

Create

Make a profile to showcase your skills and share what you have to offer the world. Get creative, there’s someone looking for your talents, guaranteed!

My Trades with iphone Frame.png

Trade

Use TradeUp as a safe, secure, and fun way to propose a trade, skill share, or collaboration, communicate with trade partners, and set up video and real-world meetings. There’s no limit to what you can learn with TradeUp!

Trade

Use TradeUp as a safe, secure, and fun way to propose a trade, skill share, or collaboration, communicate with trade partners, and set up video and real-world meetings. There’s no limit to what you can learn with TradeUp!

Make a profile to showcase your skills and share what you have to offer. Get creative, there’s someone looking for your talents, guaranteed! 

Expert Profile with iphone Frame.png

Create

My Trades with iphone Frame.png

Trade

Use TradeUp as a safe, secure, and fun way to propose a trade, skill share, or collaboration, communicate with trade partners, and set up video and real-world meetings. There’s no limit to what you can learn with TradeUp!

DESIGN

PROCESS

Competitive Analysis
Competitive Analysis
Competitive Analysis

Strengths

  • Extensive expert library + wide range of topics

  • 24/7 availability of experts + short wait times

  • Organic traffic via effective SEO

Weaknesses

  • Opaque pricing and members-only app access

  • Low app store ratings and cluttered UI

  • Expert support is mostly text / chat-based

Opportunities

  • Increase user base with free access to app

  • Flexible pricing plans for diverse needs

  • Improved pricing transparency and UI

Threats

  • Class action lawsuit from misleading pricing

  • Competition from free Q&A forums

  • Specialized apps with better UX

01/

O1/

DISCOVER

Understanding the Problem

The first step in the design process was to define the core problem that needed to be solved. Based on the design brief, the task was to design a platform that provides a way to connect with experts in any field. In order to better understand the problem space and current products available on the market, I began by conducting a competitive analysis among the two top competitors: JustAnswer and 6ya 

Competitive Analysis

01/

Strengths

  • Extensive expert library + wide range of topics

  • 24/7 availability of experts + short wait times

  • Organic traffic via effective SEO

Weaknesses

  • Opaque pricing and members-only app access

  • Low app store ratings and cluttered UI

  • Expert support is mostly text / chat-based

Opportunities

  • Increase user base with free access to app

  • Flexible pricing plans for diverse needs

  • Improved pricing transparency and UI

Threats

  • Class action lawsuit from misleading pricing

  • Competition from free Q&A forums

  • Specialized apps with better UX

02/

Strengths

  • Connect with experts over phone or video

  • 24/7 availability of experts

  • Friendly and intuitive user interface

  • Robust tech support options

Weaknesses

  • Monthly membership only available for Home, Tech and Auto, no other categories

  • Flexible pricing plans for diverse needs

  • Improved pricing transparency and UI

Opportunities

  • Broader range of topics for monthly membership plans

  • Transparent pricing will inspire increased user confidence and fewer negative reviews

Threats

  • Other apps with specialized tech support for lower prices 

  • Apps offering a broader range of topics 

Understanding the Problem

The first step in the design process was to define the core problem that needed to be solved. Based on the design brief, the task was to design a platform that provides a way to connect with experts in any field. In order to better understand the problem space and current products available on the market, I began by conducting a competitive analysis among the two top competitors: JustAnswer and 6ya 

Understanding the Problem

The first step in the design process was to define the core problem that needed to be solved. Based on the design brief, the task was to design a platform that provides a way to connect with experts in any field. In order to better understand the problem space and current products available on the market, I began by conducting a competitive analysis among the two top competitors: JustAnswer and 6ya 

Research Insights

Utilizing the SWOT Analysis, I identified core issues, weaknesses, and pain points with the leading competitors and formulated potential solutions and opportunities:

Solution

Pain Point 

01

Pricing structure is opaque for new users and expensive for casual consumers. No free version available.

02

Products are generally aimed at an older audience of 40+, while the largest demographic of smart phone users are between the ages of18-40

03

Access to experts is either text or video-based, but not both. Neither Just Answer nor 6ya offer to facilitate in-person meetups. 

04

JustAnswer is desktop and browser-based with access to the mobile app available only to members 

Offer a product with a business model that supports a free version as well as a low-cost paid version - such as a skill trading platform 

Create an app aimed at the relatively underserved demographic of 18-40-year-olds seeking expert advice, with UX and UI to match.

Support in-person meetups in addition to both text and video communication among users

Utilize a mobile-first approach to quickly grow user base and capitalize on current market trends

Research Insights

Utilizing the SWOT Analysis, I identified core issues, weaknesses, and pain points with the leading competitors and formulated potential solutions and opportunities:

Pain Point 

Solution

01

Pricing structure is opaque for new users and expensive for casual consumers. No free version available.

Offer a product with a business model that supports a free version as well as a low-cost paid version - such as a skill trading platform 

02

Products are generally aimed at an older audience of 40+, while the largest demographic of smart phone users are between the ages of18-40

Create an app aimed at the relatively underserved demographic of 18-40-year-olds seeking expert advice, with UX and UI to match.

03

Access to experts is either text or video-based, but not both. Neither Just Answer nor 6ya offer to facilitate in-person meetups. 

Support in-person meetups in addition to both text and video communication among users

04

JustAnswer is desktop and browser-based with access to the mobile app available only to members 

Utilize a mobile-first approach to quickly grow user base and capitalize on current market trends

Pain Point 

Solution

01

Pricing structure is opaque for new users and expensive for casual consumers. No free version available.

02

Products are generally aimed at an older audience of 40+, while the largest demographic of smart phone users are between the ages of 18-40

03

Access to experts is either text or video-based, but not both. Neither Just Answer nor 6ya offer to facilitate in-person meetups. 

04

JustAnswer is desktop and browser-based with access to the mobile app available only to members 

Offer a product with a business model that supports a free version as well as a low-cost paid version - such as a skill trading platform 

Create an app aimed at the relatively underserved demographic of 18-40-year-olds seeking expert advice, with UX and UI to match.

Support in-person meetups in addition to both text and video communication among users

Utilize a mobile-first approach to quickly grow user base and capitalize on current market trends

Research Insights

Utilizing the SWOT Analysis, I identified core issues, weaknesses, and pain points with the leading competitors and formulated potential solutions and opportunities:

Timeline

June 2022 - January 2023

(7 months)

01

Pricing structure is opaque for new users and expensive for casual consumers. No free version available.

02

 

Products are generally aimed at an older audience of 40+, while the largest demographic of smart phone users are between the ages of18-40

03

Access to experts is either text or video-based, but not both. Neither Just Answer nor 6ya offer to facilitate in-person meetups. 

04

JustAnswer is desktop and browser-based with access to the mobile app available only to members 

Offer a product with a business model that supports a free version as well as a low-cost paid version - such as a skill trading platform 

 

Create an app aimed at the relatively underserved demographic of 18-40-year-olds seeking expert advice, with UX and UI to match.

Support in-person meetups in addition to both text and video communication among users

Utilize a mobile-first approach to quickly grow user base and capitalize on current market trends

Research Insights

Utilizing the SWOT Analysis, I identified core issues, weaknesses, and pain points with the leading competitors and formulated potential solutions and opportunities:

Timeline

June 2022 - January 2023

(7 months)

Solution

Pain Point 

Refining the Problem Statement

Based on early market research and competitive analysis, some of the biggest complaints from customers about products currently on the market were:

 

  • high cost

  • opaque pricing

  • poor usability 

 

Additionally, the products of the two main competitors analyzed (JustAnswer and 6ya) were generally aimed at an older audience of 40+, creating an opportunity for a new product to cater to a younger demographic of people aged 18-40.

 

With these pain points and opportunities in mind, I reframed and refined my problem statement:

Refining the Problem Statement

Based on early market research and competitive analysis, some of the biggest complaints from customers about products currently on the market were:

 

  • high cost

  • opaque pricing

  • poor usability 

 

Additionally, the products of the two main competitors analyzed (JustAnswer and 6ya) were generally aimed at an older audience of 40+, creating an opportunity for a new product to cater to a younger demographic of people aged 18-40.

 

With these pain points and opportunities in mind, I reframed and refined my problem statement:

Refining the Problem Statement

Based on early market research and competitive analysis, some of the biggest complaints from customers about products currently on the market were:

 

  • high cost

  • opaque pricing

  • poor usability 

Additionally, the products of the two main competitors analyzed (JustAnswer and 6ya) were generally aimed at an older audience of 40+, creating an opportunity for a new product to cater to a younger demographic of 18-40.

 

With these pain points and opportunities in mind, I reframed and refined my problem statement:

Problem Statement

We all need the advice or guidance of an expert sometimes, but hiring an expensive coach, instructor or professional isn’t always in the budget.

As a user, I want a fun, simple, and intuitive way to learn new skills and connect with experts without breaking the bank.

Problem Statement

We all need the advice or guidance of an expert sometimes, but hiring an expensive coach, instructor or professional isn’t always in the budget.

As a user, I want a fun, simple, and intuitive way to learn new skills and connect with experts without breaking the bank.

Problem Statement

We all need the advice or guidance of an expert sometimes, but hiring an expensive coach, instructor or professional isn’t always in the budget.

As a user, I want a fun, simple, and intuitive way to learn new skills and connect with experts without breaking the bank.

Hypothesis

As dating and social apps have become popular and widely used tools among our primary demographic of 18 to 40-year-olds, an app that utilizes similar features and design components, but that allows users to trade their skills, knowledge, and expertise with one another directly, will quickly attract new customers by keeping prices low and helping to build community/form mutually beneficial relationships.

Hypothesis

As dating and social apps have become popular and widely used tools among our primary demographic of 18 to 40-year-olds, an app that utilizes similar features and design components, but that allows users to trade their skills, knowledge, and expertise with one another directly, will quickly attract new customers by keeping prices low and helping to build community/form mutually beneficial relationships.

Hypothesis

As dating and social apps have become popular and widely used tools among our primary demographic of 18 to 40-year-olds, an app that utilizes similar features and design components, but that allows users to trade their skills, knowledge, and expertise with one another directly, will quickly attract new customers by keeping prices low and helping to build community/form mutually beneficial relationships.

User Research

To test the hypothesis and gather information about potential features and design, interviews were conducted with five prospective users from our target demographic (aged 18-40).

Interview Questions

01

Have you ever traded or exchanged your skills/expertise/knowledge with another person?

Tell me about your experience.

02

How would you feel about an app that allows users to trade their skills and expertise with one another directly?

03

What kinds of features would you like to see in an app such as this? Why?

04

What potential advantages can you see for this product?

05

What potential obstacles you can foresee for this product?

06

What types of situations would you be most interested in using this app for?

User Research

To test the hypothesis and gather information about potential features and design, interviews were conducted with five prospective users from our target demographic (aged 18-40).

Interview Questions

01

Have you ever traded or exchanged your skills/expertise/knowledge with another person?

Tell me about your experience.

02

How would you feel about an app that allows users to trade their skills and expertise with one another directly?

03

What kinds of features would you like to see in an app such as this? Why?

04

What potential advantages can you see for this product?

05

What potential obstacles you can foresee for this product?

06

What types of situations would you be most interested in using this app for?

User Research

To test the hypothesis and gather information about potential features and design, interviews were conducted with five prospective users from our target demographic (aged 18-40).

Interview Questions

01

Have you ever traded or exchanged your skills/ expertise/ knowledge with another person?

Tell me about your experience.

02

How would you feel about an app that allows users to trade their skills and expertise with one another directly?

03

What kinds of features would you like to see in an app such as this? Why?

04

What potential advantages can you see for this product?

05

What potential obstacles you can foresee for this product?

06

What types of situations would you be most interested in using this app for?

Affinity Mapping

Based on data gathered from the interviews, I then organized the findings into clusters in order to identify common themes and turn raw data into insights. 

Affinity Mapping

Based on data gathered from the interviews, I then organized the findings into clusters in order to identify common themes and turn raw data into insights. 

Affinity Mapping.png

Based on data gathered from the interviews, I then organized the findings into clusters in order to identify common themes and turn raw data into insights. 

Affinity Mapping
Key Insights 

Utilizing the affinity map, a list of learnings was compiled to help shape and guide the product moving forward, both in terms of design and business strategy.

 

Key insights include:

  • There is a strong potential user base for a product that allows users to trade expertise/skills/knowledge

  • Product is similar to dating and social media apps. Feature ideas can be borrowed from these examples

  • Users want the ability to match with people both near and far, and the option to filter based on proximity/star rating, level of expertise, gender, etc.

  • App should provide suggestions for potential trade partners or categories based on user interests 

  • Success depends on attracting a large pool of users to maximize choice of experts

  • A limited free version is necessary to help build a user base and demonstrate value, but if done well, users would be willing to pay for a monthly subscription with unlimited trades and access to advanced features 

Key Insights 

Utilizing the affinity map, a list of learnings was compiled to help shape and guide the product moving forward, both in terms of design and business strategy.

 

Key insights include:

  • There is a strong potential user base for a product that allows users to trade expertise/skills/knowledge

  • Product is similar to dating and social media apps. Feature ideas can be borrowed from these examples

  • Users want the ability to match with people both near and far, and the option to filter based on proximity/star rating, level of expertise, gender, etc.

  • App should provide suggestions for potential trade partners or categories based on user interests 

  • Success depends on attracting a large pool of users to maximize choice of experts

  • A limited free version is necessary to help build a user base and demonstrate value, but if done well, users would be willing to pay for a monthly subscription with unlimited trades and access to advanced features 

O2/
DEFINE

User Personas

Utilizing insights gained from user interviews, two proto-personas were created embodying the core goals, needs, motivations, frustrations, skills, and interests of TradeUp's key demographic.

Personas are useful tools for designers to define success for their products, create empathy with their users, and ensure designs remain user-centered. 

The
Hobbyist
The
Collaborator 

User Personas

Utilizing insights gained from user interviews, two proto-personas were created embodying the core goals, needs, motivations, frustrations, skills, and interests of TradeUp's key demographic.

Personas are useful tools for designers to define success for their products, create empathy with their users, and ensure designs remain user-centered. 

The
Hobbyist
Julia Profile Photo.png
The
Collaborator

User Journeys & Task Flows

With user personas in hand, the next step was to map out user journeys and task flows. A well-thought-out user journey map is a valuable tool for designers to visualize user thoughts, feelings, and actions and identify opportunities in order to create a product that truly meets user needs.

User Journeys & Task Flows

With user personas in hand, the next step was to map out user journeys and task flows. A well-thought-out user journey map is a valuable tool for designers to visualize user thoughts, feelings, and actions and identify opportunities in order to create a product that truly meets user needs.

Task Flows

Before creating wireframes, I used FigJam to map out and streamline user flows for key features in the app, such as finding and connecting with a potential trade partner. 

Task Flows

Before creating wireframes, I used FigJam to map out and streamline user flows for key features in the app, such as finding and connecting with a potential trade partner. 

Task Flows

Before creating wireframes, I used FigJam to map out and streamline user flows for key features in the app, such as finding and connecting with a potential trade partner. 

O3/

IDEATE

Information Architecture 

The backbone of any effective interface is a strong information architecture. Prior to creating the initial wireframes, it was important to sort and organize information into optimal categories in order to minimize cognitive overload and maximize ease of use.

Information Architecture 

The backbone of any effective interface is a strong information architecture. Prior to creating the initial wireframes, it was important to sort and organize information into optimal categories in order to minimize cognitive overload and maximize ease of use.

Information Architecture 

The backbone of any effective interface is a strong information architecture. Prior to creating the initial wireframes, it was important to sort and organize information into optimal categories in order to minimize cognitive overload and maximize ease of use.

Card Sorting

The most practical, efficient, and effective way to organize information for the TradeUp app was via card sorting. This card sort was conducted digitally using OptimalSort, with participants being given 17 cards to sort into 5 different categories. Based on the results, my original hypotheses regarding site organization were largely confirmed, with the majority of participants mirroring my own placements.

Card Sorting

The most practical, efficient, and effective way to organize information for the TradeUp app was via card sorting. This card sort was conducted digitally using OptimalSort, with participants being given 17 cards to sort into 5 different categories. Based on the results, my original hypotheses regarding site organization were largely confirmed, with the majority of participants mirroring my own placements.

Card Sorting

The most practical, efficient, and effective way to organize information for the TradeUp app was via card sorting. This card sort was conducted digitally using OptimalSort, with participants being given 17 cards to sort into 5 different categories. Based on the results, my original hypotheses regarding site organization were largely confirmed, with the majority of participants mirroring my own placements.

Site Map

The TradeUp site map remained largely intact after card sorting 

Site Map

The TradeUp site map remained largely intact after card sorting 

Site Map

The TradeUp site map remained largely intact after card sorting 

O4/

DESIGN

Low-Fidelity Wireframes

Drawing from my interview takeaways and user flows, I mocked up low-fidelity wireframes for the main screens and features of the app, including the Home Screen, Search Results, Expert Profile, and Messages. The idea was to try out many different iterations in a short amount of time in order to work out an optimal solution for the basic layout, structure and hierarchy, and features of the app, before committing more time and resources into fleshing out the designs for testing.

Low Fidelity Wireframes

Drawing from my interview takeaways and user flows, I mocked up low-fidelity wireframes for the main screens and features of the app, including the Home Screen, Search Results, Expert Profile, and Messages. The idea was to try out many different iterations in a short amount of time in order to work out an optimal solution for the basic layout, structure and hierarchy, and features of the app, before committing more time and resources into fleshing out the designs for testing.

Low Fidelity Wireframes

Drawing from my interview takeaways and user flows, I mocked up low-fidelity wireframes for the main screens and features of the app, including the Home Screen, Search Results, Expert Profile, and Messages. The idea was to try out many different iterations in a short amount of time in order to work out an optimal solution for the basic layout, structure and hierarchy, and features of the app, before committing more time and resources into fleshing out the designs for testing.

Low -Fidelity Wireframes2.png
Low -Fidelity Wireframes2.png
Low -Fidelity Wireframes2.png

Mid-Fidelity Wireframes

Once I determined the general outline of each screen through low-fi wire framing, I worked to build a mid-fidelity prototype to test with users. In order to focus the users' attention solely on functionality and usability rather than detailed UI, I purposefully kept the design in grayscale. In the mid-fidelity screens I added detailed text and labels so users could fully understand what was happening on each page. Furthermore, I upgraded some of the elements and icons to make the app more polished and user-friendly. 

Mid-Fidelity Wireframes

Once I determined the general outline of each screen through low-fi wire framing, I worked to build a mid-fidelity prototype to test with users. In order to focus the users' attention solely on functionality and usability rather than detailed UI, I purposefully kept the design in grayscale. In the mid-fidelity screens I added detailed text and labels so users could fully understand what was happening on each page. Furthermore, I upgraded some of the elements and icons to make the app more polished and user-friendly. 

Mid-Fidelity Wireframes

Once I determined the general outline of each screen through low-fi wire framing, I worked to build a mid-fidelity prototype to test with users. In order to focus the users' attention solely on functionality and usability rather than detailed UI, I purposefully kept the design in grayscale. In the mid-fidelity screens I added detailed text and labels so users could fully understand what was happening on each page. Furthermore, I upgraded some of the elements and icons to make the app more polished and user-friendly. 

Mid - Fidelity Flows2.jpeg
Mid - Fidelity Flows2.jpg
Mid - Fidelity Flows2.jpg

O5/

TEST

01

Plan & Test

Create test plan and carry out moderated user tests to measure effectiveness of designs and elicit feedback for improvement

02

Analyze

Utilize empathy mapping and rainbow spreadsheets to categorize and organize feedback

   

03

Iterate

Improve designs based on feedback and data collected during multiple rounds of user testing

    

01

Plan & Test

Create test plan and carry out moderated user tests to measure the effectiveness of designs and elicit feedback for improvement

02

Analyze

Utilize empathy mapping and rainbow spreadsheets to categorize and organize feedback

03

Iterate

Improve designs based on feedback and data collected during multiple rounds of user testing

01

Plan & Test

Create test plan and carry out moderated user tests to measure the effectiveness of designs and elicit feedback for improvement

02

Analyze

Utilize empathy mapping and rainbow spreadsheets to categorize and organize feedback

03

Iterate

Improve designs based on feedback and data collected during multiple rounds of user testing

01

Plan & Test

Create test plan and carry out moderated user tests to measure the effectiveness of designs and elicit feedback for improvement

02

Analyze

Utilize empathy mapping and rainbow spreadsheets to categorize and organize feedback

03

Iterate

Improve designs based on feedback and data collected during multiple rounds of user testing

01

Plan & Test

Create test plan and carry out moderated user tests to measure the effectiveness of designs and elicit feedback for improvement 

02

Analyze

Utilize empathy mapping and rainbow spreadsheets to categorize and organize feedback

03

Iterate

Improve designs based on feedback and data collected during multiple rounds of user testing

01

Plan & Test

Create test plan and carry out moderated user tests to measure the effectiveness of designs and elicit feedback for improvement 

01

Plan & Test

Create test plan and carry out moderated user tests to measure the effectiveness of designs and elicit feedback for improvement 

01

Plan & Test

Create test plan and carry out moderated user tests to measure the effectiveness of designs and elicit feedback for improvement 

01
Plan & Test

Create test plan and carry out moderated user tests to measure the effectiveness of designs and elicit feedback for improvement

03
Iterate

Improve designs based on feedback and data collected during multiple rounds of user testing

02
Analyze

Utilize empathy mapping and rainbow spreadsheets to categorize and organize feedback

01
Plan & Test

Create test plan and carry out moderated user tests to measure the effectiveness of designs and elicit feedback for improvement

03
Iterate

Improve designs based on feedback and data collected during multiple rounds of user testing

02
Analyze

Utilize empathy mapping and rainbow spreadsheets to categorize and organize feedback

Methodology

Moderated in-person and moderated remote tests.

Test Objectives

  1. Determine if participants intuitively understand how to use the basic features of TradeUp:

    * Search for a trade partner
    * Request a trade 
    * Initiate a video call with a trade partner      

    ​​

  2. Observe errors made by participants during the test and how quickly they are able to recover 

  3. Record users' actions, thoughts, and emotions as they interact with the prototype

Goals

The goal of this study is to assess learnability for new users interacting with TradeUp for the first time on their mobile devices. We would like to observe and measure to what extent users understand the app, its value, and how to complete primary objectives.

Metrics

Errors will be measured using Jakob Nielsen’s scale with a severity ranking from 0 - 4.

Sessions

Participants will individually engage in 10-15 minute usability test sessions with the TradeUp mobile application.Testing will be carried out on an iPhone 12 Pro for moderated, in-person tests. Participants in the moderated, remote tests will use their own desktop or mobile devices. Recording will be done with the screen recording function of the iPhone, an iPhone microphone and camera, and Zoom.

Partcipants

The study will test 6 participants who were recruited through personal and professional networks and social media connections to participate in the study. Participants were screened for basic demographic information to ensure best fit with TradeUp user personas and audience.

01
Plan & Test

Create test plan and carry out moderated user tests to measure the effectiveness of designs and elicit feedback for improvement

03
Iterate

Improve designs based on feedback and data collected during multiple rounds of user testing

02
Analyze

Utilize empathy mapping and rainbow spreadsheets to categorize and organize feedback

Usability Testing 

With the mid-fidelity wireframes and a working prototype ready to go, I created a test plan and carried out user testing to measure the effectiveness of my initial designs and elicit feedback for improvement

Usability Testing 

With the mid-fidelity wireframes and a working prototype ready to go, I created a test plan and carried out user testing to measure the effectiveness of my initial designs and elicit feedback for improvement

Usability Testing 

With the mid-fidelity wireframes and a working prototype ready to go, I created a test plan and carried out user testing to measure the effectiveness of my initial designs and elicit feedback for improvement

Usability Testing 

With the mid-fidelity wireframes and a working prototype ready to go, I created a test plan and carried out user testing to measure the effectiveness of our my initial designs and elicit feedback for improvement

01

Plan & Test

02

Analyze

03

Iterate

Create test plan and carry out moderated user tests to measure the effectiveness of designs and elicit feedback for improvement 

Utilize empathy mapping and rainbow spreadsheets to categorize and organize feedback

Improve designs based on feedback and data collected during multiple rounds of user testing

Usability Test Plan

Goals

The goal of this study is to assess learnability for new users interacting with TradeUp for the first time on their mobile devices. We would like to observe and measure to what extent users understand the app, its value, and how to complete primary objectives.

Test Objectives

  1. Determine if participants intuitively understand how to use the basic features of TradeUp:

    * Search for a trade partner
    * Request a trade 
    * Initiate a video call with a trade partner      

    ​​

  2. Observe errors made by participants during the test and how quickly they are able to recover 

  3. Record users' actions, thoughts, and emotions as they interact with the prototype

Methodology

Moderated in-person and moderated remote tests.

Participants

The study will test 6 participants who were recruited through personal and professional networks and social media connections to participate in the study. Participants were screened for basic demographic information to ensure best fit with TradeUp user personas and audience.

Sessions

Participants will individually engage in 10-15 minute usability test sessions with the TradeUp mobile application.

 

Testing will be carried out on an iPhone 12 Pro for moderated, in-person tests. Participants in the moderated, remote tests will use their own desktop or mobile devices. Recording will be done with the screen recording function of the iPhone, an iPhone microphone and camera, and Zoom. 

Metrics

Errors will be measured using Jakob Nielsen’s scale with a severity ranking from 0 - 4.

Usability Test Plan

Goals

The goal of this study is to assess learnability for new users interacting with TradeUp for the first time on their mobile devices. We would like to observe and measure to what extent users understand the app, its value, and how to complete primary objectives.

Test Objectives

  1. Determine if participants intuitively understand how to use the basic features of TradeUp:

    * Search for a trade partner
    * Request a trade 
    * Initiate a video call with a trade partner      

    ​​

  2. Observe errors made by participants during the test and how quickly they are able to recover 

  3. Record users' actions, thoughts, and emotions as they interact with the prototype

Methodology

Moderated in-person and moderated remote tests.

Participants

The study will test 6 participants who were recruited through personal and professional networks and social media connections to participate in the study. Participants were screened for basic demographic information to ensure best fit with TradeUp user personas and audience.

Sessions

Participants will individually engage in 10-15 minute usability test sessions with the TradeUp mobile application.

 

Testing will be carried out on an iPhone 12 Pro for moderated, in-person tests. Participants in the moderated, remote tests will use their own desktop or mobile devices. Recording will be done with the screen recording function of the iPhone, an iPhone microphone and camera, and Zoom. 

Metrics

Errors will be measured using Jakob Nielsen’s scale with a severity ranking from 0 - 4.

Usability Test Plan

Goals

The goal of this study is to assess learnability for new users interacting with TradeUp for the first time on their mobile devices. We would like to observe and measure to what extent users understand the app, its value, and how to complete primary objectives.

Test Objectives

  1. Determine if participants intuitively understand how to use the basic features of TradeUp:

    * Search for a trade partner
    * Request a trade 
    * Initiate a video call with a trade partner      

    ​​

  2. Observe errors made by participants during the test and how quickly they are able to recover 

  3. Record users' actions, thoughts, and emotions as they interact with the prototype

Methodology

Moderated in-person and moderated remote tests.

Usability Test Plan

Goals

The goal of this study is to assess learnability for new users interacting with TradeUp for the first time on their mobile devices. We would like to observe and measure to what extent users understand the app, its value, and how to complete primary objectives.

-----

Usability Test Plan

Participants

The study will test 6 participants who were recruited through personal and professional networks and social media connections to participate in the study. Participants were screened for basic demographic information to ensure best fit with TradeUp user personas and audience.

Test Objectives

  1. Determine if participants intuitively understand how to use the basic features of TradeUp:

    * Search for a trade partner
    * Request a trade 
    * Initiate a video call with a trade partner      

    ​​

  2. Observe errors made by participants during the test and how quickly they are able to recover 

  3. Record users' actions, thoughts, and emotions as they interact with the prototype

Sessions

Participants will individually engage in 10-15 minute usability test sessions with the TradeUp mobile application.

 

Testing will be carried out on an iPhone 12 Pro for moderated, in-person tests. Participants in the moderated, remote tests will use their own desktop or mobile devices. Recording will be done with the screen recording function of the iPhone, an iPhone microphone and camera, and Zoom. 

-----

Methodology

Moderated in-person and moderated remote tests.

Metrics

Errors will be measured using Jakob Nielsen’s scale with a severity ranking from 0 - 4.

Usability Test Plan

Goals

The goal of this study is to assess learnability for new users interacting with TradeUp for the first time on their mobile devices. We would like to observe and measure to what extent users understand the app, its value, and how to complete primary objectives.

Participants

The study will test 6 participants who were recruited through personal and professional networks and social media connections to participate in the study. Participants were screened for basic demographic information to ensure best fit with TradeUp user personas and audience.

Test Objectives

  1. Determine if participants intuitively understand how to use the basic features of TradeUp:

    * Search for a trade partner
    * Request a trade 
    * Initiate a video call with a trade partner      

    ​​

  2. Observe errors made by participants during the test and how quickly they are able to recover 

  3. Record users' actions, thoughts, and emotions as they interact with the prototype

Sessions

Participants will individually engage in 10-15 minute usability test sessions with the TradeUp mobile application.

 

Testing will be carried out on an iPhone 12 Pro for moderated, in-person tests. Participants in the moderated, remote tests will use their own desktop or mobile devices. Recording will be done with the screen recording function of the iPhone, an iPhone microphone and camera, and Zoom. 

Methodology

Moderated in-person and moderated remote tests.

Metrics

Errors will be measured using Jakob Nielsen’s scale with a severity ranking from 0 - 4.

Usability Test Plan

Goals

The goal of this study is to assess learnability for new users interacting with TradeUp for the first time on their mobile devices. We would like to observe and measure to what extent users understand the app, its value, and how to complete primary objectives.

Participants

The study will test 6 participants who were recruited through personal and professional networks and social media connections to participate in the study. Participants were screened for basic demographic information to ensure best fit with TradeUp user personas and audience.

Test Objectives

  1. Determine if participants intuitively understand how to use the basic features of TradeUp:

    * Search for a trade partner
    * Request a trade 
    * Initiate a video call with a trade partner      

    ​​

  2. Observe errors made by participants during the test and how quickly they are able to recover 

  3. Record users' actions, thoughts, and emotions as they interact with the prototype

Sessions

Participants will individually engage in 10-15 minute usability test sessions with the TradeUp mobile application.

 

Testing will be carried out on an iPhone 12 Pro for moderated, in-person tests. Participants in the moderated, remote tests will use their own desktop or mobile devices. Recording will be done with the screen recording function of the iPhone, an iPhone microphone and camera, and Zoom. 

Goals

The goal of this study is to assess learnability for new users interacting with TradeUp for the first time on their mobile devices. We would like to observe and measure to what extent users understand the app, its value, and how to complete primary objectives.

Usability Test Plan

Participants

The study will test 6 participants who were recruited through personal and professional networks and social media connections to participate in the study. Participants were screened for basic demographic information to ensure best fit with TradeUp user personas and audience.

Objectives

  1. Determine if participants intuitively understand how to use the basic features of TradeUp:

    * Search for a trade partner
    * Request a trade 
    * Initiate a video call with a trade partner      

    ​​

  2. Observe errors made by participants during the test and how quickly they are able to recover 

  3. Record users' actions, thoughts, and emotions as they interact with the prototype

Sessions

Participants will individually engage in 10-15 minute usability test sessions with the TradeUp mobile application.

 

Testing will be carried out on an iPhone 12 Pro for moderated, in-person tests. Participants in the moderated, remote tests will use their own desktop or mobile devices. Recording will be done with the screen recording function of the iPhone, an iPhone microphone and camera, and Zoom. 

Methodology

Moderated in-person and moderated remote tests.

Metrics

Errors will be measured using Jakob Nielsen’s scale with a severity ranking from 0 - 4.

Goals

The goal of this study is to assess learnability for new users interacting with TradeUp for the first time on their mobile devices. We would like to observe and measure to what extent users understand the app, its value, and how to complete primary objectives.

Usability Test Plan

Participants

The study will test 6 participants who were recruited through personal and professional networks and social media connections to participate in the study. Participants were screened for basic demographic information to ensure best fit with TradeUp user personas and audience.

Objectives

  1. Determine if participants intuitively understand how to use the basic features of TradeUp:

    * Search for a trade partner
    * Request a trade 
    * Initiate a video call with a trade partner      

    ​​

  2. Observe errors made by participants during the test and how quickly they are able to recover 

  3. Record users' actions, thoughts, and emotions as they interact with the prototype

Sessions

Participants will individually engage in 10-15 minute usability test sessions with the TradeUp mobile application.

 

Testing will be carried out on an iPhone 12 Pro for moderated, in-person tests. Participants in the moderated, remote tests will use their own desktop or mobile devices. Recording will be done with the screen recording function of the iPhone, an iPhone microphone and camera, and Zoom. 

Methodology

Moderated in-person and moderated remote tests.

Metrics

Errors will be measured using Jakob Nielsen’s scale with a severity ranking from 0 - 4.

Analyzing the Results

Empathy mapping and rainbow spreadsheets were used to categorize and organize feedback collected during user testing

Empathy Mapping 

(Sample empathy map for 3 of the 6 user testing participants from the first round of user testing)  

Analyzing the Results

Empathy mapping and rainbow spreadsheets were used to categorize and organize feedback collected during user testing

Empathy Mapping 

(Sample empathy map for 3 of the 6 user testing participants from the first round of user testing)  

Analyzing the Results

Empathy mapping and rainbow spreadsheets were used to categorize and organize feedback collected during user testing

Empathy Mapping 

Below is a sample empathy map for 3 of the 6 user testing participants from the first round of user testing:

Usability Test Plan

Rainbow Spreadsheet

Rainbow spreadsheets were used to find and document behavioral and attitudinal patterns among test participants  

Rainbow Spreadsheet.png

TradeUp Case Study

In today's fast-paced world, most of us are constantly seeking opportunities for personal and professional growth. However, for many of us, finding affordable access to experts and specialized knowledge can be challenging. That's why I developed TradeUp, a groundbreaking app that empowers users to trade their skills, expertise, and knowledge with one another directly, creating a democratic platform for continuous learning and personal development.

TradeUp Case Study

In today's fast-paced world, we are constantly seeking opportunities for personal and professional growth. However, for many of us, finding affordable access to experts and specialized knowledge can be challenging. That's why I developed TradeUp, a groundbreaking app that empowers users to trade their skills, expertise, and knowledge with one another directly, creating a democratic platform for continuous learning and personal development.

View Prototype

TradeUp Case Study

In today's fast-paced world, we are constantly seeking opportunities for personal and professional growth. However, for many of us, finding affordable access to experts and specialized knowledge can be challenging. That's why I developed TradeUp, a groundbreaking app that empowers users to trade their skills, expertise, and knowledge with one another directly, creating a democratic platform for continuous learning and personal development.

TradeUp Case Study

In today's fast-paced world, most of us are constantly seeking opportunities for personal and professional growth. However, for many of us, finding affordable access to experts and specialized knowledge can be challenging. That's why I developed TradeUp, a groundbreaking app that empowers users to trade their skills, expertise, and knowledge with one another directly, creating a democratic platform for continuous learning and personal development.

View Prototype

Rainbow Spreadsheet 

Rainbow spreadsheets were used to find and document behavioral and attitudinal patterns among test participants  

Rainbow Spreadsheet 

Rainbow spreadsheets were used to find and document behavioral and attitudinal patterns among test participants  

User Testing  Insights

Based on results from user testing of the mid-fidelity wireframes, I compiled a list of pain points and potential solutions to implement in the high-fidelity version of the prototype.

01

Pain Point 

66% of users were unsure if their review would be shown publicly or only to the person they were reviewing. 

Solution

Inform users how and where their review will be used/displayed before they write it, thus giving users a better idea of what they should and shouldn’t include. 

02

Pain Point 

Users could not opt out of writing the personal message on the Trade Request screen. 50% of users tested asked to skip this step.

Solution

Clearly define this step as optional and make sure the "request trade" button works even when the message field is empty

02

Pain Point 

Users could not opt out of writing the personal message on the Trade Request screen. 50% of users tested asked to skip this step.

Solution

Clearly define this step as optional and make sure the "request trade" button works even when the message field is empty

User Testing  Insights

Based on results from user testing of the mid-fidelity wireframes, I compiled a list of pain points and potential solutions to implement in the high-fidelity version of the prototype.

01

Pain Point 

66% of users were unsure if their review would be shown publicly or only to the person they were reviewing. 

Solution

Inform users how and where their review will be used/displayed before they write it, thus giving users a better idea of what they should and shouldn’t include. 

02

Pain Point 

Products are generally aimed at an older audience of 40+, while the largest demographic of smart phone users are between the ages of 18-40

Solution

Create an app aimed at the relatively underserved demographic of 18-40-year-olds seeking expert advice, with UX and UI to match.

Research Insights

Utilizing the SWOT Analysis, I identified core issues, weaknesses, and pain points with the leading competitors and formulated potential solutions and opportunities:

01

Pain Point 

Pricing structure is opaque for new users and expensive for casual consumers. No free version available.

Solution

Offer a product with a business model that supports a free version as well as a low-cost paid version - such as a skill trading platform 

04

Pain Point 

Users could not opt out of writing the personal message on the Trade Request screen. 50% of users tested asked to skip this step.

Solution

Clearly define this step as optional and make sure the "request trade" button works even when the message field is empty

03

Pain Point 

83% of users expressed confusion over how the search results were ranked, with 'star rating' being the assumed default filter setting as opposed to 'distance'

Solution

Make star ratings the default ranking criteria for search results and display ranking criteria at the top of the search results page 

04

Pain Point 

JustAnswer is desktop and browser-based with access to the mobile app available only to members 

Solution

Utilize a mobile-first approach to quickly grow user base and capitalize on current market trends

03

Pain Point 

Access to experts is either text or video-based, but not both. Neither Just Answer nor 6ya offer to facilitate in-person meetups. 

Solution

Support in-person meetups in addition to both text and video communication among users

06

Pain Point 

Users could not search for a new topic directly from the search results page.

Solution

Add a search bar to the search results page

05

Pain Point 

Users could not access other people’s profiles by clicking on their avatar picture in “messages”

Solution

Link avatar photos with user profiles. an easy fix and one that makes perfect sense considering usability patterns in other popular social apps. It will make navigation much simpler and more intuitive, thus increasing user satisfaction. 

User Testing  Insights

Based on results from user testing of the mid-fidelity wireframes, I compiled a list of pain points and potential solutions to implement in the high-fidelity version of the prototype.

01

Pain Point 

66% of users were unsure if their review would be shown publicly or only to the person they were reviewing. 

Solution

Inform users how and where their review will be used/displayed before they write it, thus giving users a better idea of what they should and shouldn’t include. 

Clearly define this step as optional and make sure the "request trade" button works even when the message field is empty

Users could not opt out of writing the personal message on the Trade Request screen. 50% of users tested asked to skip this step.

Pain Point 

02

Solution

Make star ratings the default ranking criteria for search results and display ranking criteria at the top of the search results page 

Solution

83% of users expressed confusion over how the search results were ranked, with 'star rating' being the assumed default filter setting as opposed to 'distance'

Pain Point 

03

Change the word “connections” to “connects” and link the dashboard to the Trade Center where users can view more information about each of their stats, including how connects work, and how to obtain more.  Add a page to the onboarding which explains what connects are

Solution

66% of users were unsure if their review would be shown publicly or only to the person they were reviewing. 

Pain Point 

04

User Testing Insights

Based on results from user testing of the mid-fidelity wireframes, I compiled a list of pain points and potential solutions to implement in the high-fidelity version of the prototype.

Pain Point 

Solution

01

66% of users were unsure if their review would be shown publicly or only to the person they were reviewing. 

Inform users how and where their review will be used/displayed before they write it, thus giving users a better idea of what they should and shouldn’t include. 

02

Users could not opt out of writing the personal message on the Trade Request screen. 50% of users tested asked to skip this step.

Clearly define this step as optional and make sure the "request trade" button works even when the message field is empty

03

83% of users expressed confusion over how the search results were ranked, with 'star rating' being the assumed default filter setting as opposed to 'distance'

Make star ratings the default ranking criteria for search results and display ranking criteria at the top of the search results page 

04

66% of users felt unsure about the meaning of "connections" on the dashboard 

Change the word “connections” to “connects” and link the dashboard to the Trade Center where users can view more information about each of their stats, including how connects work, and how to obtain more. Add a page to the onboarding which explains what connects are

05

Users could not access other people’s profiles by clicking on their avatar picture in “messages”

Link avatar photos with user profiles - an easy fix and one that makes perfect sense considering usability patterns in other popular social apps. It will make navigation much simpler and more intuitive, thus increasing user satisfaction. 

06

Users could not search for a new topic directly from the search results page.

Add a search bar to the search results page

Research Insights

Utilizing the SWOT Analysis, I identified core issues, weaknesses, and pain points with the leading competitors and formulated potential solutions and opportunities:

Pain Point 

Solution

01

Pricing structure is opaque for new users and expensive for casual consumers. No free version available.

Offer a product with a business model that supports a free version as well as a low-cost paid version - such as a skill trading platform 

02

Products are generally aimed at an older audience of 40+, while the largest demographic of smart phone users are between the ages of18-40

Create an app aimed at the relatively underserved demographic of 18-40-year-olds seeking expert advice, with UX and UI to match.

03

Access to experts is either text or video-based, but not both. Neither Just Answer nor 6ya offer to facilitate in-person meetups. 

Support in-person meetups in addition to both text and video communication among users

04

JustAnswer is desktop and browser-based with access to the mobile app available only to members 

Utilize a mobile-first approach to quickly grow user base and capitalize on current market trends

Research Insights

Utilizing the SWOT Analysis, I identified core issues, weaknesses, and pain points with the leading competitors and formulated potential solutions and opportunities:

Pain Point 

Solution

01

Pricing structure is opaque for new users and expensive for casual consumers. No free version available.

Offer a product with a business model that supports a free version as well as a low-cost paid version - such as a skill trading platform 

02

Products are generally aimed at an older audience of 40+, while the largest demographic of smart phone users are between the ages of18-40

Create an app aimed at the relatively underserved demographic of 18-40-year-olds seeking expert advice, with UX and UI to match.

03

Access to experts is either text or video-based, but not both. Neither Just Answer nor 6ya offer to facilitate in-person meetups. 

Support in-person meetups in addition to both text and video communication among users

04

JustAnswer is desktop and browser-based with access to the mobile app available only to members 

Utilize a mobile-first approach to quickly grow user base and capitalize on current market trends

User Testing Insights

Based on results from user testing of the mid-fidelity wireframes, I compiled a list of pain points and potential solutions to implement in the high-fidelity version of the prototype.

Pain Point 

Solution

01

66% of users were unsure if their review would be shown publicly or only to the person they were reviewing. 

Inform users how and where their review will be used/displayed before they write it, thus giving users a better idea of what they should and shouldn’t include. 

02

Users could not opt out of writing the personal message on the Trade Request screen. 50% of users tested asked to skip this step.

Clearly define this step as optional and make sure the "request trade" button works even when the message field is empty

03

83% of users expressed confusion over how the search results were ranked, with 'star rating' being the assumed default filter setting as opposed to 'distance'

Make star ratings the default ranking criteria for search results and display ranking criteria at the top of the search results page 

04

66% of users felt unsure about the meaning of "connections" on the dashboard 

Change the word “connections” to “connects” and link the dashboard to the Trade Center where users can view more information about each of their stats, including how connects work, and how to obtain more.  Add a page to the onboarding which explains what connects are

05

Users could not access other people’s profiles by clicking on their avatar picture in “messages”

Link avatar photos with user profiles. an easy fix and one that makes perfect sense considering usability patterns in other popular social apps. It will make navigation much simpler and more intuitive, thus increasing user satisfaction. 

06

Users could not search for a new topic directly from the search results page.

Add a search bar to the search results page

Design Updates

Armed with pivotal knowledge gained from user testing, it was finally time to bring TradeUp to life with improved UX and high-fidelity UI, complete with full color, images, and photos. While I was able to catch many important UX issues by testing the mid-fidelity wireframes, it wasn't until the second round of testing on high-fidelity wireframes with real photos that it became clear users wanted bigger profile pictures, both within individual expert profiles and on the Search Results page. The second round of testing also brought to light issues with the home page which were not apparent in the mid-fidelity version. For me, these new discoveries underscored the importance of conducting a new round of user testing for each new major iteration of the design.

Scroll through the slides to view some of the most critical changes implemented based on user feedback:

Expert Profile Changes.png
Search Results.png
Leave A Review.png
Home Page Updates.png
Onboarding Updates.png

Design Updates

Armed with pivotal knowledge gained from user testing, it was finally time to bring TradeUp to life with improved UX and high-fidelity UI, complete with full color, images, and photos. While I was able to catch many important UX issues by testing the mid-fidelity wireframes, it wasn't until the second round of testing on high-fidelity wireframes with real photos that it became clear users wanted bigger profile pictures, both within individual expert profiles and on the Search Results page. The second round of testing also brought to light issues with the home page which were not apparent in the mid-fidelity version. For me, these new discoveries underscored the importance of conducting a new round of user testing for each new major iteration of the design.

Scroll through the slides to view some of the most critical changes implemented based on user feedback:

Design Updates

Armed with pivotal knowledge gained from user testing, it was finally time to bring TradeUp to life with improved UX and high-fidelity UI, complete with full color, images, and photos. While I was able to catch many important UX issues by testing the mid-fidelity wireframes, it wasn't until the second round of testing on high-fidelity wireframes with real photos that it became clear users wanted bigger profile pictures, both within individual expert profiles and on the Search Results page. The second round of testing also brought to light issues with the home page which were not apparent in the mid-fidelity version. For me, these new discoveries underscored the importance of conducting a new round of user testing for each new major iteration of the design.

Scroll through the slides to view some of the most critical changes implemented based on user feedback:
Leave A Review.png
Expert Profile Changes.png
Search Results.png
Home Page Updates.png
Onboarding Updates.png
Leave A Review.png
Expert Profile Changes.png
Search Results.png
Home Page Updates.png
Onboarding Updates.png

FINAL

DESIGNS

FINAL

DESIGNS

High Fidelity Deliverables

Pictured below are the final designs with updates from all rounds of user testing, ready to be handed off to developers:

High Fidelity Deliverables

Pictured below are the final designs with updates from all rounds of user testing, ready to be handed off to developers:

High Fidelity Deliverables

Pictured below are the final designs with updates from all rounds of user testing, ready to be handed off to developers:

Onboarding 1.png
Onboarding 1.png
Onboarding 1.png
Dasboard Explanation.png
TradeUp Plus.png
Home.png
Dasboard Explanation.png
TradeUp Plus.png
Home.png
Search Results with iphone Frame (high-fidelity).png
Expert Profile with iphone Frame.png
Search Results with iphone Frame (high-fidelity).png
Expert Profile with iphone Frame.png
Search Results with iphone Frame (high-fidelity).png
Expert Profile with iphone Frame.png
Review Trade Request.png
Request Sent with iphone Frame (high-fidelity).png
My Trades - Requested - with iphone frame.png
My Trades with iphone Frame.png
Messages.png
Review Trade Request.png
Request Sent with iphone Frame (high-fidelity).png
My Trades - Requested - with iphone frame.png
My Trades with iphone Frame.png
Messages.png
Review Trade Request.png
Request Sent with iphone Frame (high-fidelity).png
My Trades - Requested - with iphone frame.png
My Trades with iphone Frame.png
Messages.png

NEXT

STEPS

Moving Forward

The nature of the design process means there is always room for improvement and a designer's job is never done. In order to take the product to the next level, I have formulated a vision for TradeUp 2.0

Hypothesis

Users who would like to initiate a trade, but who don’t have anything that their perspective trade partner is interested in, will be willing to pay other users directly for their services.

Solution

TradeUp Pro: users who want to sell their services can create a TradeUp Pro account, which will require more stringent verification and a higher level of expertise. TradeUp Pro users will have the option to charge money for their expertise if they do not wish to accept a direct trade, with the TradeUp app keeping a portion of each sale.

 

In order to test this hypothesis, I will first conduct research in the form of user surveys and interviews. If there is strong interest in the product, I will then create and release a Beta version of TradeUp Pro and collect data on how well it performs through user testing, surveys, and data analytics.

Moving Forward

The nature of the design process means there is always room for improvement and a designer's job is never done. In order to take the product to the next level, I have formulated a vision for TradeUp 2.0

Hypothesis

Users who would like to initiate a trade, but who don’t have anything that their perspective trade partner is interested in, will be willing to pay other users directly for their services.

Solution

TradeUp Pro: users who want to sell their services can create a TradeUp Pro account, which will require more stringent verification and a higher level of expertise. TradeUp Pro users will have the option to charge money for their expertise if they do not wish to accept a direct trade, with the TradeUp app keeping a portion of each sale.

 

In order to test this hypothesis, I will first conduct research in the form of user surveys and interviews. If there is strong interest in the product, I will then create and release a Beta version of TradeUp Pro and collect data on how well it performs through user testing, surveys, and data analytics.

Moving Forward

The nature of the design process means there is always room for improvement and a designer's job is never done. In order to take the product to the next level, I have formulated a vision for TradeUp 2.0

Hypothesis

Users who would like to initiate a trade, but who don’t have anything that their perspective trade partner is interested in, will be willing to pay other users directly for their services.

Solution

TradeUp Pro: users who want to sell their services can create a TradeUp Pro account, which will require more stringent verification and a higher level of expertise. TradeUp Pro users will have the option to charge money for their expertise if they do not wish to accept a direct trade, with the TradeUp app keeping a portion of each sale.

 

In order to test this hypothesis, I will first conduct research in the form of user surveys and interviews. If there is strong interest in the product, I will then create and release a Beta version of TradeUp Pro and collect data on how well it performs through user testing, surveys, and data analytics.

Interview Questions

01

Have you ever traded or exchanged your skills/expertise/knowledge with another person?

Tell me about your experience.

02

How would you feel about an app that allows users to trade their skills and expertise directly with one another?

03

What kinds of features would you like to see in an app such as this? Why?

04

What potential advantages can you see for this product?

05

What potential obstacles you can foresee for this product?

06

What types of situations would you be most interested in using this app for?

User Research

To test the hypothesis and gather information about potential features and design, interviews were conducted with five prospective users from our target demographic (aged 18-40).

The Collaborator 
The Hobbyist

Get in touch!

Thanks for checking out my case study! I'm currently open to new work opportunities, so feel free to send me a message if you're interested in working together or finding out more about me!

  • LinkedIn

Get in touch!

Thanks for checking out my case study! I'm currently open to new work opportunities, so feel free to send me a message if you're interested in working together or finding out more about me!

  • LinkedIn

Get in touch!

Thanks for checking out my case study! I'm currently open to new work opportunities, so feel free to send me a message if you're interested in working together or finding out more about me!

  • LinkedIn

Project Overview

The Challenge

Design a platform that provides access to experts and facilitates the exchange of skills and knowledge across a wide range of fields

Problem Statement

We all need the advice or guidance of an expert sometimes, but hiring an expensive coach, instructor or professional isn’t always in the budget. As a user, I want a fun, simple, and intuitive and way to learn new skills and connect with experts without breaking the bank.

Solution

TradeUp - a groundbreaking app that empowers users to trade their skills, expertise, and knowledge with one another directly, creating a democratic platform for continuous learning and personal development. With TradeUp you can level up, learn new skills, and meet new people by leveraging the expertise you already possess. It's the  skill trading app for the next generation.

My Role

UX/UI Designer (Research, Information Architecture, Interaction Design, Usability Testing, Brand & Visual, User Interface Design)

Tools

Timeline

7 months

Figma

Usability Hub

Optimal

Workshop

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